Valorant: Riot Games Banners Use of 128-Tick Servers

Riot Games has given assurance that their new first-person shooter game Valorant will officially launch with the support of 128-tick servers and global data centers. The company said that they have been meticulously pouring over the netcode aspects of the game as a means of providing Valorant players the best gaming experience in competitive play.

In What Way Will 128-Tick Servers Help Valorant’s Competitive Gamers?

Riot Games’ Valorant has been described by beta players as a combination of some of the most addictive first-person shooter games like Rainbow Six Siege and Overwatch, while equipped with mechanisms and ultra-realistic effects similar to Counter Strike.

In those types of games, server tick rates matter. That is why Riot Games made sure that players in most major cities and highly developed regions will have high tick rates, in order to underscore the competitive aspect that distinguishes the new Riot game from other hero-type plays.

First off, a reference to tick rate indicates the number of times per second that a video game generates and processes data that servers will receive and process in running game simulations. The faster the rate by which a server receives and completes the processing of data, the higher the tick rate.

The high tick rate in turn reduces any delay that transpires between server and gamer. At 128-tick, it means players receive 128 updates per second from the server, leaving a very small window for game cheats to launch their counter attacks.

Valorant games that run on 128-tick servers suggest that quick processing can reduce the timeframe by which server and gamer communicates, which likewise reduces delays by <35 ms. If played on a server that gets too close to the timeframe limit or even fails to process and send data to the gamer, plays can be adversely affected.

Those are the instances when issues like non-registration of hits, rubber banding, or when the physics of things fail to work. Game cheats usually take advantage of slow responses and slow play-simulation registrations.

Simply said, the shorter the delay between server and player, the less opportunity available to game cheats.

Valorant beginners might not find it easy to migrate to Riot Games’ Valorant, even if they have experience playing Counter Strike via 64-tick or 102-tick servers. This suggests that getting embroiled in Valorant competitive encounters in which kill-times are short, might prove to be a new and challenging experience.

Although some may take to valorant elo boosting technique as a means to advance in higher game levels, do so with careful considerations. Be sure to choose a professional player who will not be flagged for obviously playing on another player’s behalf, as boosting is also considered cheating.